Saturday, February 15, 2014

Standard Operating Procedure Book - The Haunted Mansion


No, we didn't get hired on at Disney... just found this and we thought it would be of interest to some fans! - Ken and Mark


Disneyland Standard Operating Procedure Book
The Haunted Mansion 

DIVISION: Productions 950 
DEPARTMENT: N.O. / Bear Co. 951 
SUBMITTED BY: Joe Pittaluga, Ken Fujimura 
APPROVED BY: N / A 
EFFECTIVE DATE: 5/11/75

TABLE OF CONTENTS
I: THE STORY BEHIND THE STORY 
II: FACT SHEET 
III: ROOMS AND AREAS 
IV: CROWD CONTROL #1
V: CROWD CONTROL #2 
VI: TURNSTILE 
VII: FOYER 
VIII: EXPANDING ROOMS 
IX: LOAD #1 
X: LOAD #2 
XI: UNLOAD 
XII: UTILITY 
XIII: COMMUNICATION PROCEDURE 
XIV: EXITING PROCEDURE 
XV:- WHEELCHAIR POLICY 
XVI: FIRE PROCEDURE AND EQUIPMENT LOCATION 
XVII: TIPS FOR HOSTS AND HOSTESSES 
XVIII: FOREMEN PROCEDURES 
XIX: DIAGRAM OF CROWD CONTROL
THE STORY BEHIND THE STORY
Construction on the exterior of the Mansion was completed in 1963. In style, it is Antebellum Southern, themed to its location on the Rivers of America in the New Orleans area. Since its completion, Disneyland has been inviting ghosts from all over this world, and the next, to move in for "active retirement."
Latest population figures show that there are 999 residents at home in the Haunted Mansion, and they are always looking for #1,000 which might be any volunteer brave enough to enter. Ghost residents are a potpourri of supernatural, occult, psychic, and historical types, ranging from Egyptian and Roman, to Napoleonic and Dickens era. There is also an assortment of fluttering bats, talking ravens, screaming banshees, owls, cats, and baying hounds.
The Ghost Host is head man of the Mansion's skeleton crew. His mysterious voice accompanies guests throughout the adventure. The ride-through of the Mansion's labyrinth of cobwebbed-filled halls, pitch-black corridors, and deathly-cold rooms is made by means of two-passenger carriages of the continuously moving Omnimover WED-way Transportation System. Each of the 131 cars is capable of 180 degree turns, both left and right, and are pre-programmed to turn in the direction of visible and invisible sights and toward the sources of unearthly sounds.
The Haunted Mansion has been in the planning stage for more than ten years, since Walt Disney first assigned his staff to research supernatural phenomenon and "haunted" places. "We'll keep up the grounds and things outside," Walt said, "and the ghosts can take care of the inside."
The Haunted Mansion is the eighth Disneyland attraction to utilize the Disney-developed "Audio-Animatronics" system that combines three-dimensional animation and sound through the use of electronics. It brings the ghosts "to life." Many new techniques in sound and "illusioning" have been developed by WED Enterprises and its subsidiary, MAPO, Inc. for use in the Haunted Mansion to make ghosts appear and disappear at will, to make marble statues "talk", and to enable both the ghosts and the furniture to "float" around and through the Mansion's rooms.
FACT SHEET
1. Opening Date - August 9, 1969
2. Cost: $7 million. It is Disneyland's fifty-third major attraction and brings the capital investment in the Park in 1969 to $126 million.
3. Capacity A. 2,618 guests per hour (based on loading) B. Two guests in every car, every 3 seconds (cars are spaced every 6.0 feet with cars travelling at a speed of 2 feet a second (1.364 miles per hour).
4. Cycle Time: (Cars from one point back to that point again) Average 6 min.
5. Guests per minute: 41.38.
6. Length of the track: 786 feet.
7. Number of carriages: 131.
8. Power: Ten 7 1/2 horse power drive units.
9. Waiting times (based on 100% operation)
A. Main Gate: 5 minutes. 
B. First Queue: 10 minutes. 
C. Second Queue: 18 minutes. 
D. Third Queue: 30 minutes. 
E. CC #2: 50 minutes.
10. Elevators (Intervals of complete descent/ascent cycle:)
A. Close door - 7.5 seconds. 
B. Descent - 104 seconds (light load). 
C. Open door - 7.0 seconds. 
D. Ascent 25 seconds. 
E. Open door - 7.5 seconds. 
TOTAL: 151 seconds approximately. Varies with size of load.
11. Unload belt speed 25 seconds for length of 30 feet 6 inches.
12. Load and unload belt is 63% of the speed of the entire system
ROOMS AND AREAS
1. Picture Gallery: An eerie-lit setting without doors or windows where paintings seems to "stretch" and guests are shown "the coward's way out."
2. Corridor of Haunted Portraits: Where each lightning flash "ages" and changes portraits from what they seem to be to what they really are.
3. Endless Hallway: A misty passageway that beckons guests to enter, but offers no end.
4. Conservatory: Inside, a casket sits amidst the cobwebs in a room cluttered with plants and flowers -- all deceased. Outside the broken glass window an eerie landscape is shrouded in fog.
5. Corridor of Doors: A chill hangs silently in the air, and then suddenly, the frightful sounds of unseen figures.
6. Clock Hall: A grandfather gargoyle clock solemnly tolls the hour -- always "13:00".
7. Seance Circle: The spirits respond as Madam Liotta chants incantations in her crystal ball.
8. Grand Hall: Where a birthday party is taking place around the long, dusty dining room table. The "Ghostess" has invited many of her friends of the spirit world to share her birthday cake, to dance and play as ghosts of many periods in history appear and disappear as the pipe organ sounds a merry waltz.
9. Attic: Where the sound of a beating heart echoes through a musty room filled with monstrous memories.
10. Graveyard: The private park and playground of the spooks who inhabit the Haunted Mansion, where crypt doors creak and tombstones quake as the spirits join in to sing "Grim Grinning Ghosts". While medieval minstrels play, a Victorian-era King and Queen balance a teeter-totter on a gravestone... marble busts suddenly come to life to join the chorus... playful spirits ride their bicycles around and around the tombstones... a headless knight sings... and picnicking ghosts raise their glasses in toast to one another and the wonderful fun they're having.
11. Crypt: A somber setting where in contrast, a trio of happy hitchhikers grin ghoulishly as they seek a way out... preferably the seat right next to you.
CROWD CONTROL #1
1. Crowd control duties are three-fold:
A. Crowd Control -- Open crowd control areas as needed. Keep the lines moving at all times, to prevent "cutting" in line and keep guests off the grass and direct guests with wheelchairs to porch, (VIP door), and strollers to the proper parking area. (Refer to wheelchair policy). 
B. Trash Control -- Absolutely no food or drinks are allowed past the main gate. Put all popcorn left at the gate in the trash receptacles. 
C. Public Relations -- Learn the location of snack bars, restaurants, restrooms, water fountains, and attractions in the immediate area. Answer all questions as accurately and pleasantly as possible.
2. Position: On wall at the gate if CC #1 is open. If queue is inside the gate, please stand on the ground.
3. Dress Variation:
A. In hot weather males may substitute a long vest for the coat, at direction of foremen. 
B. In cold weather, females may wear a black Disneyland sweater. 
C. Non-reflective (non mirrored type) dark glasses may be worn.
CROWD CONTROL #2
1. This position also handles guest questions, also strollers and wheelchair positioning.
2. When needed, open the crowd control section of the pathway near the railway station.
3. Call foreman about any unusual situations or major problems by using the raft dock phone.
TURNSTILE
1. Ticket Taking
A. One "E" coupon or the equivalent should be received from each person over the age of three. (No combination of tickets). 
B. Tickets are to be torn in half and placed in the ticket box. 
C. Care should be taken to insure the turning of the turnstile for each ticket holder.
2. Admit as many guests as necessary to keep the porch full.
3. All tickets purchased from the Central Ticket Booth should be registered on the CBT meter located on the ticket box.
4. Courtesy tickets involve the following types:
A. White ticket with pink keys. 
B. Re-admission tickets.
5. Count as courtesies:
A. All members of parties awarded entrance by supervision (any blue I.D. card) 
B. All tour guide VIP hostesses.
6. Parties awarded back door clearance must have clearance by area supervision or be accompanied by a VIP hostess with a back door clearance card from City Hall.
7. Dress variation
A. Long vest may be substituted for the coat in hot weather (males) (At direction of foreman) 
B. A black Disneyland sweater may be worn in cold weather (women) (At direction of foreman)
8. In a slower period of time the porch turnstile should be used and the turnstile operator will also act as the Foyer Operator.
9. Please ask all guests to refrain from smoking inside the attraction. (All food and beverages should be finished before entering).
FOYER
1. The operator should allow entrance to groups of approximately 70-85 guests. A group this size will comfortably fill the foyer with the corners empty. Operators should be alert to calls from the elevator operators and/or load operators with regard to the length of the line in the hall. A light load consists of approximately 30 guests.
2. When running one ER only, operators should motion guests from turnstile to mansion entrance. A full group should be inside foyer with the doors closed before the start of the foyer spiel.
3. To insure a good beginning to the tour, care should be taken to close the foyer doors. They should not be reopened until the elevator doors are closed.
4. Operators should encourage the gusts to "Step to the right please, fill the entire room."
5. Guests should be requested to proceed to the far wall without forming lines. Operators should check to see that gaps and spaces are eliminated in the foyer.
6. Operators should be notified of parties entering through the VIP door. A friendly greeting will always be appreciated. Also foyer operator should notify turnstile operator of party, to be properly recorded.
7. Any guest needing assistance in exiting from the foyer should be accompanied by the foyer operator through the VIP door and out the CC2 gate. Tickets are obtained from the turnstile.
8. Male operators are required to wear coats at all times, whenever on stage.
EXPANDING ROOMS
The Expanding Rooms carry the guests from the foyer to the hallway -- approximately fifteen feet underground. This is done by two hydraulic elevators capable of carrying approximately 80 people -- down only.
1. While loading guests into the Expanding Rooms, the spiel in the ER's will state: "Welcome foolish mortals... mortal state." At this time the operator will stand in front of the switch panel asking guests to "Please step forward toward the center of the gallery." NEVER start to descend until the load spiel is finished!
2. The spiel will begin upon descent, "Your cadaverous pallor... of course there's always my way." When the room turns dark at the bottom, the operator can move forward toward the doors and guide guests out when the doors open.
3. When running two ER's, start your ascent on the words "your imagination," (otherwise start up when all guests have exited your ER.)
4. When one Expanding Room is operating it is not necessary to wait for a signal to start the ascent. As soon as guests leave the gallery, it is all right to ascend, but only when one Expanding Room is operating and the other is parked.
5. If mechanical difficulties arise, ie., doors won't open or close, call the foreman who should then check the situation to see if maintenance assistance is required. If the doors do not open, call for foreman. Flip the emergency switch to off. Remain calm and tell the guests there is a mechanical difficulty and that it won't be long. It is very important to be courteous and calm during the breakdown so the guests will not worry. If guests are in the room very long, it is a good policy to give out re-admission tickets for their inconvenience.
6. Under no circumstances take an elevator back up with a capacity load. If the doors won't open, do not ascend. The elevator oil lines will burst. The only time that the Expanding Room will ascend with guests will be in emergency situations, and the weight limit will be 2,000 pounds, no more than 10-12 people. The descending limit will be 12,000 pounds.
7. When we are in a slower period of time and only one Expanding Room is being used, the Expanding Room should be rotated on a day to day basis. The Expanding Room operator is responsible for keeping the foyer operator informed of the condition of the hall as to whether lighter or heavier loads are required. The hall should remain filled to a point approximately ten feet back from the bend in the hall (not ten feet from the ER doors).
8. During slow periods and operating in early morning, the operator will walk the guests from the ER to load belt. Put the elevator switch in the stop position when doing so.
9. If Expanding Room is occupied, do not leave it unattended unless it is an extreme emergency.
LOAD #1
1. Operators should stand off the load belt facing the cars or be walking the load belt facing the guests and directing the guests into the cars. NOTE: Do not lean on wall.
2. The cars will accommodate two adults and a third person if that individual is small (which is left to the operator's discretion). Whenever possible keep family groups together. There should NEVER be four adults in one car.
3. The load #1 operator will maintain flow-control on load belt at ALL times and assist the guests by POINTING to the car each group will take and verbally instruct each group to "Watch your step." "Two or three to a car please."
4. The operator should be especially solicitous to the elderly and lame. He should assist them in their initial step onto the load belt by stepping out with them and offering physical support.
5. Do not load defective cars. They will be marked with a strip of white tape.
6. When the system is down, the operator should remain in his position. His chief function is to keep the belt clear until the ride resumes operation.
LOAD #2
1. The operator at load #2 has several functions.
A. Assist guests into cars if needed. 
B. Insure that all guests get safely into cars and insure that clamshells close. 
C. Emergency stop the Omnimover system if needed. Activate emergency spiel. 
D. Handle wheelchairs in absence of the foreman. 
E. Regroup guests if traffic on the load belt gets disorganized. 
F. Restart Omnimover system on all clear signal from foreman.
2. Load #2 operator will carry the "remote" and a flashlight.
3. The load #2 operator will walk the load belt directly across from the control console. NOTE: Please maintain this position unless assistance is required by load #1. Unload #2 operator, under normal circumstances, should not be closer to load #1 than the console.
4. In the event of an emergency stop situation, the load #2 operator will first push the emergency spiel button. Then assist guests into cars and clear the load belt. When the load belt is clear he will pick up the "hot line" intercom and obtain an "all clear" from unloader before restarting the system. He must also notify the unloader of any guests who may need assistance exiting from cars.
5. If a guest chooses not to ride, escort him to exit via door #2 and call turnstile for a ticket.
6. Always be ready to activate the emergency stop "remote" control if needed. But if a guest cannot enter the car before the end of the belt, take him back for another try without stopping the system.
UNLOAD
1. The unload operator is responsible for getting all guests out of the cars safely.
2. The unloader should position himself, walking the unload belt, so that all guests exit the cars in front of him before the end of the unload belt.
3. The unloader is to assist all guests having problems exiting cars.
4. The unloader will, at all times, carry a "remote" control device.
5. Inform all guests wearing long maxi-type dresses to raise them slightly over comb plates on unload belt and upramp.
6. Check upramp periodically to see if upramp is running correctly -- if off, wait until ramp is clear of guests to re-start. NOTE: Ramp should engage and start with one turn of key -- If this fails notify foreman and do not re-start.
7. In the event of an emergency stop, the unloader will clear his unload belt and inform the loader that "all is clear."
UTILITY
1. The function of the utility operator is to maintain order in the attraction.
A. To correct unruly guests. 
B. Maintain watch of animation and any potential hazards.
2. Operator should have a flashlight at all times.
3. Stay out of guests' view as much as possible so as not to spoil the show.
4. Cover the following positions (roving).
A. Entrance to Grand Hall. 
B. End of Grand Hall. 
C. Entrance to graveyard (door #5).
5. If a guest is caught causing damage escort him to the foreman who will notify security.
6. If a guest is smoking ask him to please extinguish it.
7. When the Omnimover system is stopped, watch for guests climbing out of cars or destroying sets.
8. If any illegal drug is found or a guest is using any such drug, notify foreman. Do not take drugs, etc., from guest, but notify security.
9. Due to long dresses, female operators will not be stationed in utility position while attraction is operating.
10. Operators will cross between moving cars only if it is absolutely necessary and only where the cars are moving in the same direction.
11. If a guest is found out of a car, do not put him back in the car; walk him to service via the service access hallway. NOTE: Be careful of crossing between moving cars and of guests with malicious intent. And do not step on safety plates.
COMMUNICATION PROCEDURE
1. Intercom stations are located in the following areas:
A. Turnstile 
B. Foyer 
C. Expanding Rooms 
D. Hall 
E. Load 
F. Unload 
G. Service 
H. Mechanical: Maintenance, Ballroom 
I. Sound Room (Pirates) 
J. Bottom of Elevator and 4 exits
2. Operation of intercom:
A. Depress the button or switch located on the telephone handle for transmission. 
B. Push the button designating the desired station and wait for a response. 
C. The person answering will identify the area and his first name. 
D. The person calling should then identify his area and his first name before relaying the message.
3. P-Line is a direct line between load and unload.
4. Inter-Disneyland telephone system:
A. Location of phones are: Mechanical Maintenance, Service, and Electrical Maintenance. 
B. When answering the phone, state "Haunted Mansion" followed by your first name. 
C. Relay messages as soon as possible and use this phone for business purposes only.
5. Emergency Public Address System: Messages conveyed over this system are heard throughout the Mansion and this system is used for EMERGENCIES AND RE-OPENING PROCEDURES ONLY. Depression of both the button on the P.A. microphone and the button on the conole is necessary for transmission. The following message will be transmitted ONLY if the automatic spiel does not work: "Please remain seated, your cars will be moving momentarily."
EXITING PROCEDURE
Foreman must be present for any exiting (evacuation) procedure. If evacuation is deemed necessary:
1. Stop elevators.
2. Notify tickets -- foyer, notify Communications (555). Specify to Communications if (evacuating) or clearing.
3. In case of fire Omnimover system should not be stopped, unless fire is in path of the cars.
4. Foreman should be stationed in service during evacuation.
5. All operators should remain in position until notified otherwise.
6. Total re-ad tickets necessary -- 1000.
A. 250 to foyer operator. 
B. 500 to door #2. 
C. 250 to unload.
7. When returning from a break during exiting, report to the foreman on the load belt to receive an assignment.
8. Doors #3, #4, and #5 are to be used ONLY in extreme emergencies.
9. An exact count should be made of re-ads at the finish.
10. If an ambulance is needed, it will come to the back door nearest the injured party. This information should be conveyed to First Aid when calling for an ambulance. NOTE: Use door #3 or #4 if possible due to the fact that there are no stairs.
11. If the attraction will be down for an extended period of time, notify ticket booths CB#2 ext. 771, CB#1 ext. 170, and Pirates of the Caribbean ext. 761.
12. System will be restarted only after appropriate announcements are made and with all personnel clear of systems. A foreman will restart system personally.
WHEELCHAIR POLICY
1. Wheelchairs can be accommodated on the attraction provided that:
A. They can be folded.
B. They are not battery operated. 
C. They are not a bed type carriage.
2. The CC #1 operator should determine whether or not the wheelchair can be accommodated. If not, he should suggest the guest change into one of the Disneyland chairs provided on the attraction. In the absence of a CC #1 position this duty falls to the turnstile operator.
3. The operator will advise the guest that he must get out of the wheelchair and into a carriage. Any guest desiring to ride who can get into a collapsible wheelchair will be admitted onto the attraction.
4. The wheelchairs should be stopped before entering queue area and directed to the VIP door.
5. The foyer operator will notify load #2 that there is a wheel- chair approaching the load area.
6. At load belt load #1 will allow three empty cars to pass, then stop the system. Load the wheelchair guest in the third car (this will allow the unloader room and time to help the guest out of the car). Then load the guest's party behind him.
7. The empty (folded) wheelchair will be taken to unload by the foreman. In the absence of the foreman the load #2 operator will take the wheelchair to unload. NOTE: The system will not be restarted until the wheelchair reaches unload.
FIRE PROCEDURE AND EQUIPMENT LOCATION
1. Do not stop system unless fire is directly in path of cars.
2. Notify fire department, extension XXX, and central communications extension XXX, Code XXX.
3. Clear attraction of all guests as quickly as possible, without mentioning fire.
4. Use doors #3, 4, 5, in extreme emergencies.
5. Note location of all fire equipment.
A. Extinguishers at each exit door.
B. In broom closet behind foyer. 
C. Service. 
D. Service access corridor. 
E. Mechanical maintenance and Sound rooms, and Utility #2 and Electric Room.
6. Fire hoses: Located at Doors 2, 5, and six, below turntable, at the Ballroom access door-hallway, and the foyer.
TIPS FOR HOSTS AND HOSTESSES
1. Safety is the most important thing we can offer our guests. NEVER sacrifice it for any reason. Report immediately to your foreman all safety hazards that come to your attention.
2. Courtesy is what our guests will take home -- a lasting impression.
3. Capacity will increase our guests' fun time.
4. Cleanliness is a Disneyland Trademark. Do your part to preserve our reputation.
5. Please maintain wardrobe standards at all times; clean costume, proper grooming, etc.
6. Never leave your position unless properly relieved or in case of emergency.
7. BE ON TIME! This means for the beginning of your shift and also when returning from your breaks and lunch.
8. Breaks should not be taken during the first or last hour of your shift. Breaks are fifteen (15) minutes and lunch is thirty (30) minutes.
9. Always call a supervisor as far in advance as possible, if you will be late or unable to work your scheduled shift.
10. Always bring your timecard to the attraction and handle it with care; IT IS YOUR PAYCHECK.
11. A proper name tag will be worn at all times on outer garment.
12. Operators should never be standing in position talking. They cannot be doing their job properly.
13. Operator safety is also critical. Please do not jeopardize yourself or fellow operators by horseplay, etc., or allowing unsafe conditions to pass unnoticed.
14. Operators are not to cross between cars while Omnimover system is operating.
FOREMAN PROCEDURES
Opening Procedure:
1. Obtains keys and remotes from area office.
2. Replace queue line chains.
3. Take count.
4. Enter foyer -- check location of ERs (bring down either or both rooms if necessary.
5. Turn both "car" work light switches off.
6. Check ER shafts for oil, debris, etc.
7. Check pump room for readiness.
8. Check beneath upramp for readiness.
9. Go to door #7. Make sure the ramp exit doors are open.
10. Give the five-minute countdown spiel over P.A. system located at the load belt. Be sure to push the "sound defeat" button so that your warning may be heard throughout the entire attraction.
11. Walk through attraction show area (secure all exit and scene doors).
12. Give system start spiel and start it up, or check with maintenance man if present.
13. Check remotes.
14. Turn on air conditioning.
15. Assign operators to positions and rotations.
Closing Procedure:
1. The last Expanding Room goes down at the hour of closing (not before).
2. One operator will follow the last group through the entire ride.
3. Turn working lights on when last guest is off upramp.
4. Shut down the system of cars and belts (3) and shut down drive motors.
5. Terminate paperwork.
6. Clear the attraction of all operators.
7. Leave both Expanding Rooms open with switches off in the down position, and leave both ER's in park.
8. Take remotes and keys to area office.
9. Call Sound and notify them that the Mansion is closed.
10. Call Communications and inform them that the attraction is closed and clear through exit.
11. Place ticket bag outside the VIP gate and close the gate.
12. All lost articles are to be taken to Lost and Found, at the end of any operator's shift.
13. Accident reports are to be turned in directly to a Supervisor or left in his mail box. (In case of any incident, the foreman will notify supervision).
14. Turn off air conditioning.
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- End -

Monday, February 3, 2014

How NOT to start off your arrival in a new state... °o°

Where has the time gone???  I can't believe we are already three days into February-it seems like we were just writing about our "Christmas tree easel" only days ago.

We had a rough spot with the Pod company back in December when we first arrived, which made me as angry as a wet hen for quite awhile. As soon as we found a rental home (which was December 18th), I called Pods to give them the new address. The operator told me they could deliver our pod on January 3rd-THREE weeks later. When I asked why it would take so long, she explained that our pod was still being stored in Phoenix; it had not even left the state yet.

Without exaggerating the situation, I was beside myself. The conversation I had with the first sales agent was when I provided the zip code I wanted the pod delivered to. She told me they would ship it across the country, and would store it at their warehouse in that zip code, until I called with an address for them to deliver to. She even told me that we could have access to the pod if necessary. However, some kind of miscommunication occurred in their office that resulted in our pod being left in Phoenix, and delivery delayed beyond the holidays.

I asked for the representative to escalate my call to her supervisor, so as to research why this error was made. All we had in the world was the clothes in our suitcases, toothbrushes and not much else. We were facing three weeks or more with no furniture, bedding, or dishes. Unfortunately, all she could offer was a call-back from their "Incident" department... most likely AFTER the holidays.

So, Mark and I moved into our new three bedroom house rental, with not one stick of furniture to sit on. 

To remedy the situation, that night we prepared a list of essentials.  No one wants to sit on a cold tile floor with their back against the wall night after night, so the next day we mapped out all of the thrift stores I could find within a 10 mile radius. It took us most of the day, but we found a beanbag with arms for Mark (that would transition into a video game chair later, according to him) and a computer chair for me since I don't have one for my desk and desktop computer. We picked up some nice second hand plates and silverware for a couple of bucks, and decided to visit Ross for some inexpensive Christmas decorations so that we could have a festive end to the year.

Thankfully, we had the forethought to bring the flat screen, DVD collection, PS3 and video game favorites, so we were not without entertainment.  We even found a brand new television stand/cabinet at Goodwill that we knew would work with our furniture, so that the TV would not have to sit on the floor either.

About a week later, just after Christmas day, I received a call from Kenneth, the Incident Guy at Pods. He had reviewed the recording of the conversation between the sales woman and I that occurred back in November. He recounted the conversation as I recalled it, agreeing that I had given her the zip code in Florida, and that I would be calling back shortly after we arrived to provide her with the address once we had it. The reason our pod was not delivered is because (according to him) at the end of the conversation she said "most of our clients who move cross country don't know their new address. Would you prefer to call us once you have arrived, and have the pod delivered once you have an address"?  ... and (according to him) I agreed to that.

Of course, it sounds like the same conversation just in different word order, which is exactly what I told him.  He insisted that I told her to keep the pod in Phoenix. Of course, when I asked him to play the recording for me so that I could hear it myself, he replied "I'm sorry, we can't do that".

I told him that this was Pods' error in miscommunication, and I told him that I still had the email that the sales woman sent, quoting the zip code our pod should be delivered to (which, by the way, I have included a screen shot of right here for you to see:  )



His reply was "That was just a quote".  Huh???  Right... She quoted back to me what my instructions were on where the truck was to ship our pod. I further explained that I felt that Pods should provide some compensation for the items that I needed to purchase  -- at my expense -- basic things that every family needs on a daily basis.  Of course, he refused.

Three weeks later, the pod was actually delivered on time, and we hired a couple of movers to help us unload the thing. Thankfully, it didn't take them very long, and we were done in less than an hour. Finally, we had real chairs (our comfy couch) to sit on! Its very easy to take your creature comforts for granted when they are taken away from you!

You should read the letter I fired off to their "Executive Resolution Specialist"... this is still not over.

°o°

Please come over to Facebook and "like" our page. We want to join and build a community of like-minded friends. The link is below:

http://www.facebook.com/LivingADisneyLife

MouseketeerKen and MouseketeerMark

Comments are welcome. Positive feedback encouraged!

Thursday, December 19, 2013

Where the Heck Are We Going to Live? °o°

How do I describe the blur that was our arrival to the Orlando area? After six days of driving, we arrived on my lucky day; Friday the 13th... in the state of Florida, anyway; we still had four more hours of travel south to Central Florida. We decided to stay overnight in Tallahassee and then continued the last stretch after we were rested for the evening.

That night I received a call from a landlord that I had emailed from a listing on Craig's List. She agreed to show us the house the next day at 2:30.  On Saturday after that four-hour drive, we saw the "Welcome to Orlando" sign at 2:20, 10 minutes before the appointment!

It turns out that the house was not to our liking because of safety concerns in the area (driving through the streets we saw a lot of run down homes, broken down vehicles, and bars on windows), but at least we knew to eliminate that neighborhood from our list.

It was still early so we spent the next couple of hours driving through neighborhoods in different towns that we knew we were interested in. We were charmed by Maitland and a few areas of Winter Garden, but found that unlike many neighborhoods in Phoenix, there were no "house for rent" signs in the front yards to be found, and to be honest, those beautiful neighborhoods were still quite a drive from the parks. I figured I would be doing my homework that night on various rental web sites, and calling our real estate agent that we had established a relationship with last year on our scouting trip.

Since it would be getting dark soon, we thought it would be best to secure a place to stay for that night and until we could find a house that we wanted to rent.  We pulled into a parking lot so that we could start making phone calls to find an extended stay hotel, which costs less than a single-night hotel room.  

We settled on Super 6 Extended stay because they advertise that they are pet friendly, and were the cheapest out of the three that we called. For $430 we had a "home" for seven days, with a kitchenette, refrigerator and two HBO channels! Not exactly the most warm and inviting of homes, however. 

Sunday and Monday was spent doing more of the same; driving around, looking for "for rent" signs. We are concerned about the fact that we are trying to rent a house without having jobs yet, so we were trying to avoid Property Management companies that expect you to prove that you earn at least twice the rental amount.

We found a few and called right away. Some would not allow pets at all and some were out of our budget range. Somehow, during those two days we decided that we were really comfortable with the nighborhoods right in the area of Northwest Kissimmee where our hotel was located. After touring through three or four of them, we were impressed with how nice and neat most of the homes were. We decided that although Kissimmee didn't carry the prestige of a Hunter's Creek or a Winter Garden address, the area was still very nice and more of the homes were affordable to us. Additionally, in the right zip code, we would be less than ten miles away from the parks.   

Our agent sent us a list of houses that were available for rent on the MLS (Multiple Listing Service) that were in the Kissimmee area. However, many of these homes would not be vacant until a later date, were run by property management companies, or did not need meet our needs (a two-car garage is required, considering how much we have to move into the house).  Heavy, heavy sigh.

I have to admit to you that things were not looking bounteous.  We did not have a plethora of rental  houses available to choose from and although it was early, I was starting to worry. It takes time to drive around town, set appointments with busy home owners and if we should find a house that fit the bill, I also knew that it would take time for background checks to clear, or other paperwork to be processed.  Our goal was to be out of the Extended Stay by the end of that week so that we could get the POD delivered and at least have Christmas week to settle into our new home. Maybe even set up our Christmas tree.

After a lot of pavement pounding, we found only three houses that we wanted to pursue. The first was eliminated quickly because after calling about it, we found it was handled by a property management company. They told us right away "no jobbie, no rentie".  The house in second place seemed like it was going to work out without a hitch. We were so confident that we even called my folks to tell them that we had found our house. I guess we were counting our chickens before they hatched, because although we had a great meeting with the husband that owned the home the night before, the wife had different plans by morning. She told us she had already accepted payment from another tennant. That was a heavy blow. 

We were left with the house in third place as our only option. We did like it, but it was still in rough condition with a hole in the living room wall, dirty walls, and an overgrown lawn. A diamond in the rough.  We called the owner and set a time to meet so that we could fill out her paperwork. My biggest fear being that something will happen that would sour the deal; a cousin of the family was going to be in town for six months, and they were going to rent to her, or some other crushing development. We were already losing valuable time because we had stopped looking.

This time it turned out that three really is a charm, and we walked away with the lease with no problems whatsoever. They even had a team of people repainting, cutting grass, and scrubbing all surfaces when we drove away with a smile and a contract in our fists...  Next stop, GUEST RELATIONS at Downtown Disney!


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MouseketeerKen and MouseketeerMark

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Wednesday, December 18, 2013

Exploring the Area - Fun Spot/Old Town or; Do You Like Wine With Your Cheese? °o°

Until we can establish an address so that we can purchase Florida resident annual passes to Disney World, we took some time to explore an attraction called Fun Spot, and the nearby shopping complex called Old Town, both just a few miles away from the Magic Kingdom in Kissimmee/Celebration.

Fun Spot, we learned is a collection of state-fair-like thrill rides with free admission, but you have to buy tickets to go on the rides. Each ride cost from 4 to 6 bucks. Old Town is a long street of stores that looks like it was designed directly after Main Street, USA at Disney.  The shops were mostly t-shirts, beef jerky, and "as seen on TV" type stores, but there was a bit of Florida Tourist Cheese worth turning your head for...

Like this hideous 8 foot tall Marilyn statue:


And this stuffed dog mounted over the entrance door:


busty barmaid statues...

even this awesome haunted house façade...

They tried to mimic Main Street, USA:


complete with a teacup ride:

a carousel:

and a monster truck:

All this only 10 minutes away from the parks, and free admission!... why weren't there more tourists in the area taking in the Christmas Cheese??? 


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MouseketeerKen and MouseketeerMark

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Thursday, December 12, 2013

Day FOUR of the Journey °o°

Another uneventful day. We finally made it through Texas, and have landed in Baton Rouge for the night, to rest before we hit our final 700 miles (give or take) before we arrive in Orlando.

Pongo (our chocolate lab) sleeps through most of the drive, and is not showing any signs of stress, really. We make sure to give him walk and potty breaks, which is a good thing for our comfort as well. One thing I thought we would have trouble with was finding hotel rooms that accepted large dogs.  So far, all of them welcomed him.  The extra charge however, ranged from $10 to $25.

We are both getting a little tired of fast food. It seems like the "healthiest" food available on the road has been barbeque... At least its not deep fried first!

So, tomorrow we will arrive in Orlando around 5pm, if everything goes well; i.e. we leave early enough, traffic and weather cooperates, and we don't take too many stops.  Our first task is to find an extended stay hotel in a decent area so that we can land there for a week and not have to worry about paying full hotel rates. We will still need to unload the U-Haul trailer into the extended stay room (ugh), because the trailer needs to be returned by Monday the 16th to avoid additional charges, and I doubt we will have a house or condo rented by then.

Meanwhile, we are both looking forward to the end of this grueling part of the journey (5 days of driving!), and beginning step 1: finding a place to live!


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MouseketeerKen and MouseketeerMark

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Wednesday, December 11, 2013

Day TWO of the Journey °o°

... was uneventful...  and long..   and we expect that today will be more of the same because we will be crossing Texes for 8 to 10 hours.  At least the weather is gorgeous, and the roads are flat. Traffic was only bad one time when we got into El Paso, but that was during their rush hour, and it was just slowed to 40 mph for about 5 miles.  Can't complain about that.

Pongo has adjusted very well to travel. He sleeps comfortably in the back seat.

More later as we get even closer!


°o°

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MouseketeerKen and MouseketeerMark

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Tuesday, December 10, 2013

Sorcerer Mickey Antennae Ball to Lead the Way.... °o°

 
See this little guy? This Sorcerer Mickey antennae ball was a gift from Mouseketeer Phil who asked us not to put it on the truck's antennae until the day we left Phoenix, and Mickey would lead us safely to the Magic Kingdom. We decided that Mickey may be making a few appearances as we cross the country. Keep an eye out for him as he will be making these special appearances primarily on the Facebook page "Living a Disney Life"!
 
 


 
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Hugs to all of our new and old MouseketeerFriends,

MouseketeerKen and MouseketeerMark

Comments are welcome. Positive feedback encouraged!

Day ONE On Our Journey °o°

We did it. We have completed all tasks and jumped through all the hoops of selling the house, purging what we no longer needed, and packed up everything. Now the next obstacle facing us is the TWO THOUSAND, ONE HUNDRED and FORTY EIGHT miles that we have to cover to get to our destination!

We've said our goodbyes, gave our hugs and kisses, and shed our tears, and we finally hit the road.

7 days ago, this is what we were facing:

 
16 feet of trailer and a garage full of boxes and bins.
 
 
 
3 days later, we had reached about 50% capacity. We were taking our time and we were feeling fine!
 

At the end of the 6th day, the day before the Pod was scheduled to be picked up, we were packed from head to toe, side to side. That was a modern marvel of packing engineering to get all that in there!
 
Alas, we had to say goodbye to a few items that just could not fit...
 
- The firepit.
- The 2 full length lounge chairs and their cushions.
- The "haunted" dollhouse (a doll house that I built and painted to be a haunted house. Don't worry, I have plans to make a bigger one!  The next one will be three stories!).
- All of the camping gear.
- An antique vanity (didn't want it anyway, and we were able to sell it for $40 at the last minute!).
- A 3-drawer dresser from Ikea (gave it to a couple who needed a dresser for the newborn's nursery).
- Quite a few odds and ends that we just could not force in.
 
I am in charge of my own destiny!!!!
 
 
Later that day I received a call from our real estate agent saying that the sale had been recorded, which meant that everything was officially done. The mortgage and equity line of credit was paid off, the agents were given their piece of the pie and all other fees were settled. By the end of the afternoon our left over profit was deposited into our checking accounts.
 
As we were finishing up last minute cleaning, the new owner popped in for a final inspection. Everything went just fine, and I officially handed the key over to her personally in a small little symbolic gesture; "from the previous owner to the new one; I hope you enjoy many years of living in our old home".
 
 We wrapped it all up, and I locked the door one last time:
 
 

....  and, below... our final look back at the house as we were driving away, at 4233 N. 2nd Drive.  Thanks for memories, little house.. Thanks for keeping up safe for the last 13 years!

 
 
 

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Mouseketeer Ken and Mousekteer Mark

Friday, December 6, 2013

Follow Your Bliss (a blogging RERUN) °o°


This was originally posted in April of 2012, and remains one of my favorite posts that we have written. I wanted to share it with all of our new readers now that we are just a few days away from our actual move. 

Ken and Mark


“Listen with your heart, you will understand.” -- Pocahontas

Why SHOULDN’T we move to be near Disney?


Many times the first response I hear when I tell someone we’re moving to Florida to be near Disney is an outright laugh, or a snort.  That’s ok, I don’t mind it, sometimes I even think it sounds like an odd decision.


There was an author and orator by the name of Joseph Campbell who appeared in interviews on a PBS series and later published the transcripts called “The Power of Myth”, who coined the philosophical term “Follow Your Bliss”.  The phrase has permeated pop culture, and most people are aware of it; but most aren’t aware of the rest of what he was saying.  He said:

“Follow your bliss. If you do follow your bliss, you put yourself on a kind of track that has been there all the while waiting for you, and the life you ought to be living is the one you are living. When you can see that, you begin to meet people who are in the field of your bliss, and they open the doors to you. I say, follow your bliss and don't be afraid, and doors will open where you didn't know they were going to be. If you follow your bliss, doors will open for you that wouldn't have opened for anyone else." 

This philosophy touches me deeply and causes me to reflect on what I find blissful in my life.  These are things I return to time after time.

  • Disney
  • Theatre
  • Art and drawing
  • Reading
  • Love
  • When Mark gets home from work
  • When our dog rests his head on my lap
  • Christmas
  • Halloween
  • Mashing any combination of these things into one!

I don't think very many of us follow our bliss.  We may visit it as a hobby, or we may be too frightened to disrupt what we already know.  As an experiment, I took the words “your bliss” and replaced them with the word “Disney”.  Now it reads:

“Follow Disney. If you do follow Disney, you put yourself on a kind of track that has been there all the while waiting for you, and the life you ought to be living is the one you are living. When you can see that, you begin to meet people who are in the field of Disney, and they open the doors to you. I say, follow Disney and don't be afraid, and doors will open where you didn't know they were going to be. If you follow Disney, doors will open for you that wouldn't have opened for anyone else." 

Who is say that Disney does not qualify as “bliss”?  Mark and I both find happiness and fulfillment from everything that Disney has to offer, on a daily basis.  It’s not just amusement parks, or animated movies. It’s a sense of community, a feeling of nostalgia, the longing to share those feelings with other people. Snort all you want my friend, but the signs were there all along.  You won’t snort when you want a place to stay when you come to Disney World on vacation, and we have a spare room for you!


What is your bliss? What is your passion? What makes you happiest in life?  Are you following it?  Please comment.





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Comments are welcome. Positive feedback encouraged!

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Mouseketeer Ken and Mousekteer Mark